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Stratagèmes | Optimisations |
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Détachement : Aeldari - Ost de Bataille | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mots clés de faction : Aeldari | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chaque fois qu’une unité Aeldari de votre armée est choisie pour tirer ou combattre, vous pouvez relancer 1 jet de Touche et vous pouvez relancer 1 jet de Blessure quand vous résolvez ces attaques. |
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Personnages | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Autarque
90
Superlative Strategist: Once per turn, you can target this model’s unit with a Stratagem even if you have already used that Stratagem on a different unit this phase.
Path of Command: At the start of your Command phase, if this model is your Warlord and is on the battlefield, you gain 1CP. |
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Spirite
85
Reader of the Runes: AELDARI PSYKER model only. In your Command phase, you can select one dice in your Fate dice pool, re-roll it, then add it back to your Fate dice pool displaying the result you just rolled.
Spirit Mark: While this model is leading a unit, weapons in that unit have the [LETHAL HITS] ability and each time a model in that unit makes an attack, add 1 to the Hit roll. Tears of Isha (Psychic): While this model is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit. |
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2 unités | 175 points | 17.5 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ligne | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gardiens Défenseurs (10 + 1)
100
Defenders of Fate: At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6 and add it to your Fate dice pool displaying the result you just rolled.
Crewed Platform: When the last Guardian Defender model in this unit is destroyed, any remaining Heavy Weapon Platform models in this unit are also destroyed. |
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1 unité | 100 points | 10 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Infanterie | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Faucheurs Noirs (5)
80
Inescapable Accuracy: Each time a model in this unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and to the Hit roll.
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Guerriers Fantômes (5)
170
Malevolent Souls: Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
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Rangers (5)
55
Path of the Outcast: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6" as if it were your Movement phase.
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3 unités | 305 points | 30.5 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Gardiens du Vent (3)
80
Swift Demise: Each time a model in this unit makes a ranged attack that targets the closest eligible target, re-roll a Hit roll of 1. If the target of that attack is within range of an objective marker your opponent controls, you can re-roll the Hit roll instead.
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Tisseurs Célestes (2)
95
Scything Swipes: Each time this unit ends a Normal move, you can select one enemy unit (excluding MONSTER and VEHICLE units) that it moved over during that move. If you do, roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
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2 unités | 175 points | 17.5 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Véhicules | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armes d'Appui
135
Artillery Barrage: In your Shooting phase, after this unit has shot, select one enemy unit (excluding MONSTER and VEHICLE untis) that was hit by one or more of those attacks. Until the start of your next turn, while this unit is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
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Marcheurs de Guerre
110
Power Field: Each time a ranged attack targets this unit, subtract 1 from the Wound roll.
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2 unités | 245 points | 24.5 % |
Points | : | 1000 |
Commandement | : | 0 |
Figurines | : | 35 |
Unités | : | 10 |
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