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Détachement : Orks - Marée Verte | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mots clés de faction : Orks | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Les unités Boyz ont une sauvegarde invulnérable 5++. Relance les jets de sauvegarde de 1 pour les unités Orks de 10+ figurines. |
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Personnages | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Seigneur de Guerre]
Boss de Guerre
75
Ferocious Show Off: ORKS INFANTRY model only. Each time the bearer fights, while resolving those attacks, add 1 to the Strength characteristic of the bearers melee weapons. If the bearer’s unit contains 10 or more models, while resolving those attacks, add 3 to the Strength characteristic instead.
Might is Right: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll. Da Biggest and da Best: When you call a Waaagh!, until the start of the next battle round, add 4 to the Attacks characteristic of this model’s melee weapons. |
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Boss de Guerre
90
Brutal But Kunnin’: ORKS INFANTRY model only. In your Command phase, if the bearer is on the battlefield (or is embarked within a TRANSPORT that is on the battlefield), roll one D6, adding 2 to the result if the bearer’s unit contains 10 or more models: on a 5+, you gain 1CP.
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Médiko
85
Bloodthirsty Belligerence: ORKS INFANTRY model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit. While that unit contains 10 or more models, you can re-roll Charge rolls made for that unit as well.
Dok’s Toolz: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability. Hold Still and Say ‘Aargh!’: Each time an attack made by this model with its ’urty syringe scores a Critical Wound against a unit (excluding VEHICLE units), that unit suffers D6 mortal wounds. Grot Orderly: Once per battle, in your Command phase, if the bearer is leading a unit that is below its Starting Strength, you can return up to D3 destroyed Bodyguard models to that unit. |
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3 unités | 250 points | 25 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ligne | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[3X] Boyz (20)
170
Get Da Good Bitz: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS model). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths. |
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3 unités | 510 points | 51 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Infanterie | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gretchins (11)
40
Runtherd: While this unit contains one or more Gretchin models, each time an attack targets this unit, Runtherd models in this unit have a Toughness characteristic of 2.
Thievin’ Scavengers: At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle-shocked units). If one or more of those rolls is a 4+, you gain 1CP. |
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1 unité | 40 points | 4 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Véhicules | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[2X] Kopters d'la Mort (3)
100
Deff from Above: Each time this unit ends a Normal move, you can select one enemy unit it moved over during that move and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
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2 unités | 200 points | 20 % |
Points | : | 1000 |
Commandement | : | 0 |
Figurines | : | 80 |
Unités | : | 9 |
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