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Stratagèmes | Optimisations |
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Détachement : Orks - La Chasse au Gros | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Au début de votre phase de Cdt, choisir comme Proie une unité ennemie Véhicule, Monstre ou Seigneur de Guerre (ou Personnage si aucune unité de ces types n'est sur la table). Jusqu'à votre prochaine phase de Cdt : - Relance des jets de charge contre la Proie pour les unités Alpagueur - Bonus de 1 à la PA contre la Proie pour les unités Alpagueur |
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Héros épiques | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mozrog Skragbad
165
Abitities
Feel No Pain 5+, Leader Faction: Waaagh One last kill : While this model is leading a unit, each time a model in that unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. Da Bigger Dey Iz...: Each time this model makes a melee attack that targets a MONSTER or VEHICLE unit, add 1 to the Damage characteristic of that attack. Each time this model makes a melee attack that targets a TITANIC unit, add 2 to the Damage Characteristic of that attack instead |
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1 unité | 165 points | 16.5 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Personnages | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Médiboss
70
ABILITIES
CORE: Feel No Pain 5+, Leader FACTION: Waaagh! Dok’s Toolz: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability. Sawbonez: At the end of your Movement phase, select one friendly BEAST SNAGGA CHARACTER model within 3” of this model. That model is healed and regains up to 3 lost wounds. Each model can only be healed once per turn. WARGEAR ABILITIES Grot Orderly: Once per battle, in your Command phase, if the bearer is leading a unit that is below its Starting Strength, you can return up to D3 destroyed Bodyguard models to that unit. Designer’s Note: Place a Grot Orderly token next |
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1 unité | 70 points | 7 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Boyz Alpagueurs (10)
105
CORE: Feel No Pain 6+
FACTION: Waaagh! Monster Hunters: Each time a model in this unit makes an attthaat ctakrge ts a MONSTER or VEHICLE unit, you can re-roll the Hit roll. |
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1 unité | 105 points | 10.5 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Boyz sur Squigliers (4)
160
ABILITIES
CORE: Feel No Pain 5+ FACTION: Waaagh! Wild Ride: You can ignore any or all modifiers to this unit's Move characteristic and to Advance and Charge rolls made for this unit. WARGEAR ABILITIES : . Bomb Squig: Once per battle for each bomb squig this unit has, after this unit ends a Normal move, you can select one enemy unit within 12" of it and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds Designer’s Note: Place the relevant number of Bomb Squig tokens next to the unit, removing one each time this unit uses this ability. |
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1 unité | 160 points | 16 % |
Points | : | 500 |
- pts restants | : | 500 |
Commandement | : | 0 |
Figurines | : | 16 |
Unités | : | 4 |
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