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Mozrog Skragbad
165
Abitities
Feel No Pain 5+, Leader Faction: Waaagh One last kill : While this model is leading a unit, each time a model in that unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. Da Bigger Dey Iz...: Each time this model makes a melee attack that targets a MONSTER or VEHICLE unit, add 1 to the Damage characteristic of that attack. Each time this model makes a melee attack that targets a TITANIC unit, add 2 to the Damage Characteristic of that attack instead |
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| 1 unité | 165 points | 16.5 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Médiboss
70
ABILITIES
CORE: Feel No Pain 5+, Leader FACTION: Waaagh! Dok’s Toolz: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability. Sawbonez: At the end of your Movement phase, select one friendly BEAST SNAGGA CHARACTER model within 3” of this model. That model is healed and regains up to 3 lost wounds. Each model can only be healed once per turn. WARGEAR ABILITIES Grot Orderly: Once per battle, in your Command phase, if the bearer is leading a unit that is below its Starting Strength, you can return up to D3 destroyed Bodyguard models to that unit. Designer’s Note: Place a Grot Orderly token next |
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| 1 unité | 70 points | 7 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Boyz Alpagueurs (10)
105
CORE: Feel No Pain 6+
FACTION: Waaagh! Monster Hunters: Each time a model in this unit makes an attthaat ctakrge ts a MONSTER or VEHICLE unit, you can re-roll the Hit roll. |
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| 1 unité | 105 points | 10.5 % | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Boyz sur Squigliers (4)
160
ABILITIES
CORE: Feel No Pain 5+ FACTION: Waaagh! Wild Ride: You can ignore any or all modifiers to this unit's Move characteristic and to Advance and Charge rolls made for this unit. WARGEAR ABILITIES : . Bomb Squig: Once per battle for each bomb squig this unit has, after this unit ends a Normal move, you can select one enemy unit within 12" of it and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds Designer’s Note: Place the relevant number of Bomb Squig tokens next to the unit, removing one each time this unit uses this ability. |
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| 1 unité | 160 points | 16 % |
| Points | : | 500 |
| - pts restants | : | 500 |
| Figurines | : | 16 |
| Unités | : | 4 |
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