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Stratagèmes | Optimisations |
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Boss Dresseur
80
CORE: Feel No Pain 6+, Leader
model in that unit makes a melee attack, add 1 to the Hit roll. Ferocious Rage: Each time this model makes a Charge move, until the end of the turn, melee weapons it is equipped with have the [DEVASTATING WOUNDS] ability. |
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1 unité | 80 points |
Détachement : Orks - Horde de Guerre | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Touches Soutenues 1 en mêlée | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Personnages | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Boss Dresseur sur Squigosaure
130
Leader, Feel no pain +5, Whaag
Thundering Stampede: While this model iis sleading a unit, add This model can be attached to the flowing unit: pmese Boyz KEYWORDS: MountED, CHARACTER, BEAST SNAGGA, WARBOSS, BEASTBOSS ON SQUIGOSAUR Beastbosses have the strength and violent temperament to subdue the most ferocious creatures. Squigosaurs, meanwhile, are single-minded predators that can bite through adamantine and shrug off enemy fire as though they were armour-plated. If a Beastboss wishes to ride one he must first beat it within an inch of its life to teach it respect, all without getting devoured in the process. 1 to Charge rolls made for that unit. Single-minded Predator: You can target this model's unit with the Heroic Intervention Stratagem for OCP, and can do so even if you have already targeted a different unit with this stratagem this phase |
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1 unité | 130 points | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Boyz Alpagueurs (10)
105
CORE: Feel No Pain 6+
FACTION: Waaagh! Monster Hunters: Each time a model in this unit makes an attthaat ctakrge ts a MONSTER or VEHICLE unit, you can re-roll the Hit roll. |
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1 unité | 105 points | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Boyz sur Squigliers (4)
160
ABILITIES
CORE: Feel No Pain 5+ FACTION: Waaagh! Wild Ride: You can ignore any or all modifiers to this unit's Move characteristic and to Advance and Charge rolls made WARGEAR ABILITIES : . Bomb Squig: Once per battle for each bomb squig this unit WARGEAR OPTIONS has, after this unit ends a Normal move, you can select one enemy unit within 12" of it and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds Designer’s Note: Place the relevant number of Bomb Squig tokens next to the unit, removing one each time this unit uses this ability. |
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1 unité | 160 points |
Points | : | 475 |
Commandement | : | 0 |
Figurines | : | 16 |
Unités | : | 4 |
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Orks - Horde de Guerre | : | 395 |
Pts | : | 83.2% |
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