RAGE-FUELLED INVIGORATION 22+
Each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
TOTAL CARNAGE 33+
Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
MARTIAL EXCELLENCE 44+/111+
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
DECAPITATING STRIKES 66+/333+
Each time a model in this unit makes a melee attack that targets an INFANTRY unit, that attack has the [DEVASTATING WOUNDS] ability.
Boarding Butchers
Detachment Rule
Focused Ferocity
In the close confines of shipboard warfare, with their battle cries reverberating along corpse-strewn corridors, the charge of World Eaters is an elementally terrifying and seemingly unstoppable force.
Each time a WORLD EATERS unit from your army declares a charge, each target of that charge must take a Battle-shock test.
Enhancements
Chosen of Khorne
Many are the skulls this warrior has taken and offered up in the Blood God’s name, which has its rewards.
Once the bearer has destroyed one or more enemy units, until the end of the battle, each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll all of the dice (if you do, you must re-roll every dice).
Battle Lust
Foes attempting to gun this warrior down only stoke his berserk rage still higher.
Each time an enemy unit is selected to shoot, after that unit has shot, if the bearer was the target of one or more of those attacks, it can make a Battle Lust move. To do so, roll one D6: the bearer can be moved a distance in inches up to the result, but must end that move as close as possible to the attacking unit. When doing so, the bearer can be moved within Engagement Range of that enemy unit, but only that enemy unit.
Stratagems
TERRIFYING SCREAMS 1CP
Boarding Butchers – Strategic Ploy Stratagem
These warriors dismember their victims with such apocalyptic violence that the agonised screams of the dying ring throughout the ship.
WHEN: Fight phase, just after a WORLD EATERS unit from your army destroys an enemy unit.
TARGET: That WORLD EATERS unit.
EFFECT: Until the end of your opponent’s next
Command phase, subtract 1 from Battle-shock and Leadership tests taken for all enemy units.
UNSTOPPABLE RAGE 1CP
Boarding Butchers – Strategic Ploy Stratagem
Charging headlong into battle, these warriors simply smash hatches from their housings as they bull their way through, often straight into unsuspecting foes waiting in corridors and chambers beyond.
WHEN: Your
Movement phase, just after a WORLD EATERS unit from your army (excluding JAKHAL units) opens a
Hatchway.
TARGET: That WORLD EATERS unit.
EFFECT: For each enemy unit within 3" of that Hatchway and wholly on the opposite side of it from your unit, until the start of your next Movement phase, that enemy unit is stunned. While a unit is stunned, each time a model in it makes an attack, subtract 1 from the Hit roll.
SAVAGE RESILIENCE 1CP
Boarding Butchers – Battle Tactic Stratagem
Lost to blood madness, these warriors cannot be halted even by ruinous salvoes of enemy fire.
WHEN: Your opponent’s
Shooting phase, just after an enemy unit has selected its targets.
TARGET: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
COWARDS’ BANE 1CP
Boarding Butchers – Strategic Ploy Stratagem
Disgusted by those who seek to flee their axes, the World Eaters cut them down without mercy.
WHEN: Your opponent’s
Movement phase, just after an enemy unit is selected to Fall Back.
TARGET: One WORLD EATERS unit from your army (excluding
JAKHAL units) within
Engagement Range of that enemy unit.
EFFECT: Until the end of the phase, each time that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.