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Stratagèmes | Optimisations |
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Détachement : Éclaireurs |
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Héros épiques |
Cadre Fireblade
45
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[Seigneur de Guerre]
Commander en XV86 Coldstar Battlesuit (1 + 1)
180
Command and Control Node (1 CP) : Commander cannot shoot, but a Battlesuit unit in your army within 6” can re-roll wounds
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2 unités | 225 points | 11.25 % |
Transports assignés |
Tactical Drones (0 + 6)
75
Uplinked Markerlight (1 CP): Use this stratagem after an enemy unit has been hit by a markerlight fired by a model from your army. Place d3 + 1 markerlight counters next to that unit instead of only 1
Aerial Targeting (1CP): Run out of markerlights? Already use your Uplinked markerlight and need one more? For 1 CP, you get 1 additional markerlight when shooting at an enemy unit of your choice |
Tactical Drones (0 + 6)
75
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Tactical Drones (0 + 6)
75
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3 unités | 225 points | 11.25 % |
Détachement : Avant-garde |
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Héros épiques |
Longstrike
230
Point Defense Targeting Relay (1 CP): Used when a Vehicle gets charged. That Vehicle can overwatch on 5s and 6s.
Modulated Weaponry (1CP): Automatically get max shots for all variable shot heavy weapons on a Riptide, Ghostkeel, or Vehicle model. |
1 unité | 230 points | 11.5 % |
Personnages |
[3X] XV25 Stealth Battlesuits (3)
93
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XV95 Ghostkeel Battlesuit (1 + 2)
160
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XV104 Riptide Battlesuit
: "Rvarna Battlesuit"
285
Branched Nova Charge (1 CP): Overcharging a Riptide's Nova Reactor grants it two buffs instead of one.
Multi-spectrum Sensor Suite (1 CP): Used before a battlesuit unit shoots, enemy units cannot claim cover saves from that unit. Repulsor Impact Field (1 CP) : After an opponent successfully charges a Battlesuit unit, roll a dice for each model in the enemy unit within 3” of your unit and on a 6 they suffer a mortal wound. Stimulant Injector (1 CP): Replaces the old wargear option. Pick a BATTLESUIT with maximum wounds of 10 or more at the start of your turn. That unit ignores all the negative effects of having taken any wounds (BS penalties, etc.) until either it dies or the turn ends |
5 unités | 724 points | 36.2 % |
Infanterie |
TX7 Hammerhead Gunship
200
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1 unité | 200 points | 10 % |
Véhicules |
[FW] Tigershark Fighter Bomber
396
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1 unité | 396 points | 19.8 % |
Points | : | 2000 |
Commandement | : | 0 |
Figurines | : | 37 |
Unités | : | 13 |
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Éclaireurs | : | 450 |
Pts | : | 22.5% |
Avant-garde | : | 1550 |
Pts | : | 77.5% |
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