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Stratagèmes | Optimisations |
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Détachement : Bataillon |
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Héros épiques |
[Seigneur de Guerre]
Big Mek avec Champ de Force Kustom (1 + 1)
65
Waaagh!: Friendly <CLAN> INFANTRY units within 6" of this model at the start of the Charge phase can charge even if they Advanced this turn.
Breakin’ Heads: If a <CLAN> unit fails a Morale test while it is within 3" of a friendly <CLAN> WARBOSS, the Warboss can restore order with a brutal display of violence. If they do so, the unit suffers D3 mortal wounds but the Morale test is then considered to have been passed. |
Weirdboy
75
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2 unités | 140 points | 14 % |
Personnages |
Tankbustas (12)
204
2CP - SHOWIN’ OFF Bad Moons Orks love nothing better than flaunting their wealth through demonstrations of ballistic largesse that leave other greenskins’ jaws agape and the enemy reduced to flaming ruin. Use this Stratagem immediately after resolving a shooting attack with a BAD MOONS INFANTRY unit from your army. That unit can shoot all of its weapons a second time. This Stratagem can only be used once per phase. |
1 unité | 204 points | 20.4 % |
Ligne |
Boyz (30)
255
3CP - UNSTOPPABLE GREEN TIDE
Wave after wave of Orks overwhelm the enemy’s defence lines. Use this Stratagem at the end of your Movement phase. Select a unit of BOYZ from your army that has less than half its starting number of models and remove it from the battlefield. You can then set it up again wholly within 6" of the edge of the battlefield and more than 9" from any enemy models, at its full starting strength. You cannot select a unit for this Stratagem that has been merged via the Mob Up Stratagem. You can only use this Stratagem once per battle. |
Boyz (11)
93
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Boyz (11)
93
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3 unités | 441 points | 44.1 % |
Infanterie |
Battlewagon
215
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1 unité | 215 points | 21.5 % |
Points | : | 1000 |
Commandement | : | 0 |
Figurines | : | 68 |
Unités | : | 7 |
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