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Stratagèmes | Optimisations |
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Détachement : Avant-garde |
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Héros épiques |
[Seigneur de Guerre]
[RG] Kayvaan Shrike
135
ALL ARMY
Bolt => half the weapon’s range => x2 Infanterie => not move => x2 Doctrine 1 tour => AP +1 for Heavy 2 tour => AP +1 for Rapid Fire & Assault weapon o tour => AP +1 for Pistol & Melee Himself CMD phase => select 1 CORE 6" => Until next CMD phase => re-roll the hit roll. Diving Charge: charge move => select 1 unit => D6 4+ => 1 mortal wound. Winged Deliverance (Aura): re-roll charge rolls JUMP PACK 6" Rites of Battle (Aura): CORE 6" => re-roll a hit roll of 1. |
1 unité | 135 points | 9 % |
Personnages |
Judicateur
85
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Escouade d'Assaut Terminator (7)
276
Crux Terminatus: Every model in this unit has a 5+ invulnerable save.
1CP - FURY OF THE FIRST +1 hit roll until end of phase |
Apothicaire Primaris
80
1CP - COMBAT REVIVAL
Revive on unit infanterie |
Escouade de Vétérans Bladeguard (3)
110
1CP - TRANSHUMAN PHYSIOLOGY
wound roll of 1-3 for that attack fails |
Escouade de Vétérans Bladeguard (3)
105
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Dreadnought Redemptor
195
Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
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6 unités | 851 points | 56.73 % |
Transports assignés |
Escouade d'assaut (5)
95
1CP - HAMMER OF WRATH
When charge move -> D6 for each model in that JUMP PACK unit -> For each dice result that equals or exceeds that enemy unit’s Toughness characteristic, it suffers 1 mortal wound. 1CP - A DEADLY PRIZE The next time an enemy unit ends a move within 3" of that objective marker, roll one D6; on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+ it suffers 3 mortal wounds. You cannot use this Stratagem on the same objective marker more than once per battle. |
1 unité | 95 points | 6.33 % |
Infanterie |
Escouade Eradicator (3)
150
Total Obliteration: In your Shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration. If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit (and only if that enemy unit is an eligible target for those attacks).
1CP - TRANSHUMAN PHYSIOLOGY wound roll of 1-3 for that attack fails |
Land Raider
270
Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
1CP - SMOKESCREEN -1b hit roll. |
2 unités | 420 points | 28 % |
Points | : | 1501 |
Commandement | : | 0 |
Figurines | : | 26 |
Unités | : | 10 |
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