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Escouade de Vétérans Gardelames (6)
180
ABILITIES
Bladeguard (Once per turn, per unit): In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: • This unit's melee attacks have +1 to hit rolls. • Or: Attacks that target this unit have -1 to hit rolls. |
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Meneur :
[UM] Marneus Calgar
180
ABILITIES
Codex Adept: The assault doctrine, devastator doctrine and tactical doctrine are active for this unit. Master Tactician: In your Movement phase, you can select one visible friendly ADEPTUS ASTARTES unit within 9" of this model, and select one combat doctrine. That combat doctrine is active for that unit until the start of your next Command phase. Thunderhawk Insertion: In the Declare Battle Formations step, you can select one friendly GRAVIS/PHOBOS/TACTICUS unit. That unit has Deep Strike. |
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Appui :
Doyen Gardelame
70
ABILITIES
Raise the Banner: At the end of your Movement phase, if this unit is controlling an objective, that objective is secured. Deeds of Legend: While this unit is within range of an objective, this unit's melee attacks have +1 A. |
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Escouade Terminator (10)
380
ABILITIES
Teleport Homer (Once per battle, per unit): At the start of the battle, you can set up one Teleport Homer token for this unit on the battlefield. If you do: • When you target this unit with the Rapid Ingress stratagem, you can use that Teleport Homer token. If you do, that use is -1 CP, but when resolving that stratagem, this unit must be set up within 3" of that Teleport Homer token and not within 8" of an enemy unit. That Teleport Homer token is then removed from the battlefield. • If an enemy unit ends a move within 1" of that Teleport Homer token, that Teleport Homer token is removed from the battlefield. Fury of the First: This unit's attacks that target a unit within 9" of this unit have +1 AP. |
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Appui :
Doyen en armure Terminator
95
ABILITIES
Raise the Banner: At the end of your Movement phase, if this unit is controlling an objective, that objective is secured. Never Shall the Standard Fall: While this unit is within range of an objective, attacks that target this unit with a S greater than this unit's T have -1 to wound rolls. |
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Escouade Incursor (5)
90
ABILITIES
Divinator-class Auspexes (Once per phase, per unit): In your Shooting phase, when a friendly ADEPTUS ASTARTES unit is selected to shoot, you can use this ability. If you do, select one visible enemy unit within 18" of this unit. That unit is scanned: • While a unit is scanned, ranged attacks that target that unit can re-roll hit rolls of 1. Haywire Mine (Once per battle, per unit): In your Shooting phase, you can select one visible enemy unit within 6" of this unit and roll one D6. On a 2+: • That enemy unit suffers D3 mortal wounds. • Or: If that enemy unit is a VEHICLE unit, that enemy unit suffers 2D3 mortal wounds. |
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Escouade Inceptor (3)
130
ABILITIES
Meteoric Descent: If this unit made an ingress move this turn, this unit's ranged attacks have +1 to hit rolls. Parabolic Jetleap: At the end of your opponent's Fight phase, if this unit is unengaged, you can place this unit in strategic reserves. |
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Escouade Inceptor (3)
130
ABILITIES
Meteoric Descent: If this unit made an ingress move this turn, this unit's ranged attacks have +1 to hit rolls. Parabolic Jetleap: At the end of your opponent's Fight phase, if this unit is unengaged, you can place this unit in strategic reserves. |
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| 5 unités | 1255 points | 62.75 % | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Escouade Outrider (6)
160
ABILITIES
Full-throttle Assault: If this unit made a charge move this turn, this unit's: • Thunder Hammer weapons have +1 to hit rolls and [SUSTAINED HITS 1]. • Other melee weapons have +1 D and [SUSTAINED HITS 1]. |
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Meneur :
Chapelain à moto
75
ABILITIES
Litany of Hate: This unit's melee attacks have [LANCE]. Catechism of Fire: In your Shooting phase, when this unit is selected to shoot, you can select one visible enemy unit. This unit's ranged attacks that target that unit have [DEVASTATING WOUNDS]. |
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| 1 unité | 235 points | 11.75 % | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Land Speeder
105
ABILITIES
Purgation Run: In your Shooting phase, when this unit has shot, you can use this ability. If you do: • This unit can make a normal move of up to D6". • This unit is not eligible to declare a charge until the end of the turn. |
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Land Raider
245
ABILITIES
Assault Ramp: In your Movement phase, when this unit ends a normal move, units embarked within this unit can make an assault disembark move (pg 157). Power of the Machine Spirit: This unit's ranged attacks can: • Re-roll one hit roll. • Re-roll one wound roll. |
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Gladiator Lancer
160
ABILITIES
Aquilon Optics: This unit's ranged attacks that target a MONSTER/VEHICLE unit can: • Re-roll one hit roll. • Re-roll one wound roll. • Re-roll one damage roll. |
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| 3 unités | 510 points | 25.5 % |
| Points | : | 2000 |
| Figurines | : | 40 |
| Unités | : | 9 |
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