↑
Connexion  |  Inscription

Space Marines : BIG BWOY [2000 points]

par Bah bun - modifiée hier

Ajouter un commentaire Actions


Infanterie
Escouade de Vétérans Gardelames (6)
  180

MESVPVCDCO
653+/4++36+1
PortéeAC/TFPADCapacités
Pistolet bolter Lourd1813+5-11Combat Rapproché
Arme énergétique de maîtreMêlée43+5-22

Aptitudes : Gardelames, Doctrines de Combat
Mots-clés : Explosifs, Imperium, Infanterie, Tacticus
Mots-clés de faction : Adeptus Astartes
Sergent Vétéran Bladeguard Equipement : Pistolet bolter Lourd, Arme énergétique de maître

ABILITIES
Bladeguard (Once per turn, per unit): In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following:
• This unit's melee attacks have +1 to hit rolls.
• Or: Attacks that target this unit have -1 to hit rolls.
Meneur : [UM] Marneus Calgar
  180

MESVPVCDCO
662+/4++66+1
PortéeAC/TFPADCapacités
Gantelets d'Ultramar - Tir1842+5-22Tir Rapproché, Jumelé
Gantelets d'Ultramar - MêléeMêlée62+10-33Jumelé
Gantelets d'Ultramar - Coup de MassueMêlée12+14-3D3+3Attaques Bonus, Jumelé

Equipement : Gantelets d'Ultramar
Aptitudes : Expert du Codex, Insertion par Thunderhawk, Maitre Tacticien, Doctrines de Combat, Stratège Transhumain, Frappe en Profondeur, Meneur, Meneur Calgar
Mots-clés : Héros Epique, Imperium, Infanterie, Maître de Chapitre, Personnage, Terminator
Mots-clés de faction : Adeptus Astartes, Ultramarines

ABILITIES
Codex Adept: The assault doctrine, devastator doctrine and tactical doctrine are active for this unit.
Master Tactician: In your Movement phase, you can select one visible friendly ADEPTUS ASTARTES unit within 9" of this model, and select one combat doctrine. That combat doctrine is active for that unit until the start of your next Command phase.
Thunderhawk Insertion: In the Declare Battle Formations step, you can select one friendly GRAVIS/PHOBOS/TACTICUS unit. That unit has Deep Strike.
Appui : Doyen Gardelame
  70

MESVPVCDCO
653+/4++46+1
PortéeAC/TFPADCapacités
Pistolet bolter Lourd1813+5-11Combat Rapproché
Reliques de BatailleMêlée43+5-22

Equipement : Pistolet bolter Lourd, Reliques de Bataille
Aptitudes : Faits de Légende, Levez la Bannière, Doctrines de Combat, Appui, Appui Bladeguards
Mots-clés : Doyen, Explosifs, Imperium, Infanterie, Personnage, Tacticus
Mots-clés de faction : Adeptus Astartes

ABILITIES
Raise the Banner: At the end of your Movement phase, if this unit is controlling an objective, that objective is secured.
Deeds of Legend: While this unit is within range of an objective, this unit's melee attacks have +1 A.
Escouade Terminator (10)
  380

MESVPVCDCO
562+/4++36+1
PortéeAC/TFPADCapacités
Bolter Tempête2423+5-11Tir Rapide 2
Lance-flammes lourd123-5-11Déflagration 2, Torrent
Arme énergétiqueMêlée53+5-21
Gantelet énergétiqueMêlée33+8-22

Equipement : Bolter Tempête (8), Lance-flammes lourd, Gantelet énergétique (9)
Aptitudes : Balise de Téléportation, Colère de l’Élite, Doctrines de Combat, Frappe en Profondeur
Mots-clés : Imperium, Infanterie, Terminator
Mots-clés de faction : Adeptus Astartes
Sergent Terminator Equipement : Bolter Tempête, Arme énergétique

ABILITIES
Teleport Homer (Once per battle, per unit): At the start of the battle, you can set up one Teleport Homer token for this unit on the battlefield. If you do:
• When you target this unit with the Rapid Ingress stratagem, you can use that Teleport Homer token. If you do, that use is -1 CP, but when resolving that stratagem, this unit must be set up within 3" of that Teleport Homer token and not within 8" of an enemy unit. That Teleport Homer token is then removed from the battlefield.
• If an enemy unit ends a move within 1" of that Teleport Homer token, that Teleport Homer token is removed from the battlefield.
Fury of the First: This unit's attacks that target a unit within 9" of this unit have +1 AP.
Appui : Doyen en armure Terminator
  95

MESVPVCDCO
562+/4++56+1
PortéeAC/TFPADCapacités
Bolter Tempête2423+5-11Tir Rapide 2
Arme énergétique de maîtreMêlée53+5-22

Equipement : Bolter Tempête, Arme énergétique de maître
Aptitudes : L'Étendard ne Tombera Jamais, Levez la Bannière, Doctrines de Combat, Appui, Appui Terminators, Frappe en Profondeur
Mots-clés : Doyen, Imperium, Infanterie, Personnage, Terminator
Mots-clés de faction : Adeptus Astartes
Optimisations : [Lame d'Ultramar] Vétéran de Béhémoth

ABILITIES
Raise the Banner: At the end of your Movement phase, if this unit is controlling an objective, that objective is secured.
Never Shall the Standard Fall: While this unit is within range of an objective, attacks that target this unit with a S greater than this unit's T have -1 to wound rolls.
Escouade Incursor (5)
  90

MESVPVCDCO
843+26+1
PortéeAC/TFPADCapacités
Carabine bolter Occulus2423+5-11Assaut, Ignore Couvert
Pistolet bolter1213+5-11Combat Rapproché
Paire de Lames de CombatMêlée33+5-11Touches Soutenues 1

Equipement : Carabine bolter Occulus, Pistolet bolter, Paire de Lames de Combat, Mine Disruptrice
Aptitudes : Auspex de Classe Divinator, Doctrines de Combat, Eclaireurs 6ps
Mots-clés : Explosifs, Fumée, Imperium, Infanterie, Phobos
Mots-clés de faction : Adeptus Astartes
Incursor Sergeant Equipement : Carabine bolter Occulus, Pistolet bolter, Paire de Lames de Combat

ABILITIES
Divinator-class Auspexes (Once per phase, per unit): In your Shooting phase, when a friendly ADEPTUS ASTARTES unit is selected to shoot, you can use this ability. If you do, select one visible enemy unit within 18" of this unit. That unit is scanned:
• While a unit is scanned, ranged attacks that target that unit can re-roll hit rolls of 1.
Haywire Mine (Once per battle, per unit): In your Shooting phase, you can select one visible enemy unit within 6" of this unit and roll one D6. On a 2+:
• That enemy unit suffers D3 mortal wounds.
• Or: If that enemy unit is a VEHICLE unit, that enemy unit suffers 2D3 mortal wounds.
Escouade Inceptor (3)
  130

MESVPVCDCO
1063+36+1
PortéeAC/TFPADCapacités
Poings de CéramiteMêlée33+501
Bolter d'assaut 1833+5-12Assaut, Combat Rapproché, Touches Soutenues 2, Jumelé

Equipement : Bolter d'assaut (3), Poings de Céramite (3)
Aptitudes : Bond Parabolique, Chute Météorique, Doctrines de Combat, Frappe en Profondeur
Mots-clés : Gravis, Imperium, Infanterie, Réacteur dorsal, Vol
Mots-clés de faction : Adeptus Astartes

ABILITIES
Meteoric Descent: If this unit made an ingress move this turn, this unit's ranged attacks have +1 to hit rolls.
Parabolic Jetleap: At the end of your opponent's Fight phase, if this unit is unengaged, you can place this unit in strategic reserves.
Escouade Inceptor (3)
  130

MESVPVCDCO
1063+36+1
PortéeAC/TFPADCapacités
Poings de CéramiteMêlée33+501
Bolter d'assaut 1833+5-12Assaut, Combat Rapproché, Touches Soutenues 2, Jumelé

Equipement : Bolter d'assaut (3), Poings de Céramite (3)
Aptitudes : Bond Parabolique, Chute Météorique, Doctrines de Combat, Frappe en Profondeur
Mots-clés : Gravis, Imperium, Infanterie, Réacteur dorsal, Vol
Mots-clés de faction : Adeptus Astartes

ABILITIES
Meteoric Descent: If this unit made an ingress move this turn, this unit's ranged attacks have +1 to hit rolls.
Parabolic Jetleap: At the end of your opponent's Fight phase, if this unit is unengaged, you can place this unit in strategic reserves.
5 unités | 1255 points | 62.75 %
Montés
Escouade Outrider (6)
  160

MESVPVCDCO
1263+46+2
PortéeAC/TFPADCapacités
Epée tronçonneuse Mêlée43+5-11
Fusil bolter jumelé2423+5-11Assaut, Tir Rapide 2, Jumelé
Pistolet à plasma - Standard1213+7-21Combat Rapproché
Pistolet à plasma - Surcharge1213+8-32A Risque, Combat Rapproché
Marteau TonnerreMêlée34+8-23Blessures Dévastatrices

Equipement : Epée tronçonneuse (5)
Aptitudes : Assaut À Plein Gaz, Doctrines de Combat
Mots-clés : Explosifs, Imperium, Monté
Mots-clés de faction : Adeptus Astartes
Sergent Outrider Equipement : Fusil bolter jumelé, Pistolet à plasma, Marteau Tonnerre

ABILITIES
Full-throttle Assault: If this unit made a charge move this turn, this unit's:
• Thunder Hammer weapons have +1 to hit rolls and [SUSTAINED HITS 1].
• Other melee weapons have +1 D and [SUSTAINED HITS 1].
Meneur : Chapelain à moto
  75

MESVPVCDCO
1263+/4++55+1
PortéeAC/TFPADCapacités
Fusil bolter jumelé2423+5-11Tir Rapide 2, Jumelé
Pistolet bolter Absolvor1813+5-22Combat Rapproché
Crozius arcanumMêlée52+6-12Abattage 1

Equipement : Fusil bolter jumelé, Pistolet bolter Absolvor, Crozius arcanum
Aptitudes : Catéchisme du Feu, Litanie de la Haine, Doctrines de Combat, Meneur, Meneur Motos
Mots-clés : Chapelain, Explosifs, Imperium, Monté, Personnage
Mots-clés de faction : Adeptus Astartes

ABILITIES
Litany of Hate: This unit's melee attacks have [LANCE].
Catechism of Fire: In your Shooting phase, when this unit is selected to shoot, you can select one visible enemy unit. This unit's ranged attacks that target that unit have [DEVASTATING WOUNDS].
1 unité | 235 points | 11.75 %
Véhicules
Land Speeder
  105

MESVPVCDCO
1483+96+3
PortéeAC/TFPADCapacités
Canon Gatling Hécatombe2483+5-11Blessures Dévastatrices: Non-Monstre/Véhicule
Lance-missiles Ire d'Orage4813+10-3D3+3
Multi-fuseur1823+10-3D3+2Fusion 3
Impact blindéMêlée43+601

Equipement : Canon Gatling Hécatombe, Lance-missiles Ire d'Orage, Multi-fuseur, Impact blindé
Aptitudes : Passe de Nettoyage, Doctrines de Combat, Frappe en Profondeur
Mots-clés : Châssis, Imperium, Speeder, Véhicule, Vol
Mots-clés de faction : Adeptus Astartes

ABILITIES
Purgation Run: In your Shooting phase, when this unit has shot, you can use this ability. If you do:
• This unit can make a normal move of up to D6".
• This unit is not eligible to declare a charge until the end of the turn.
Land Raider
  245

MESVPVCDCO
10122+166+5
PortéeAC/TFPADCapacités
Canon laser Marteau Céleste4823+12-3D3+3
Bolter lourd jumelé3633+5-12Tir Rapide 2, Touches Soutenues 1, Jumelé
Chenilles blindéesMêlée64+801
Bolter Tempête2423+5-11Tir Rapide 2
Missile Traqueur4812+14-3D3+3Tir unique

Equipement : Canon laser Marteau Céleste (2), Bolter lourd jumelé, Bolter Tempête, Missile Traqueur, Chenilles blindées
Aptitudes : Pouvoir de l'Esprit de la Machine, Rampe d'Assaut, Transport - 14, Doctrines de Combat, Destruction Néfaste D6, Endommagé 6
Mots-clés : Châssis, Fumée, Imperium, Transport, Véhicule
Mots-clés de faction : Adeptus Astartes

ABILITIES
Assault Ramp: In your Movement phase, when this unit ends a normal move, units embarked within this unit can make an assault disembark move (pg 157).
Power of the Machine Spirit: This unit's ranged attacks can:
• Re-roll one hit roll.
• Re-roll one wound roll.
Gladiator Lancer
  160

MESVPVCDCO
10103+126+3
PortéeAC/TFPADCapacités
Bordée défensive2463+5-11Tir Rapide 6
Destructeur Laser Lancer7223+14-3D6+3Lourd
Coque blindéeMêlée34+601

Equipement : Bordée défensive, Destructeur Laser Lancer, Coque blindée
Aptitudes : Optiques Aquilon, Doctrines de Combat, Destruction Néfaste D3, Endommagé 4
Mots-clés : Châssis, Fumée, Imperium, Véhicule
Mots-clés de faction : Adeptus Astartes

ABILITIES
Aquilon Optics: This unit's ranged attacks that target a MONSTER/VEHICLE unit can:
• Re-roll one hit roll.
• Re-roll one wound roll.
• Re-roll one damage roll.
3 unités | 510 points | 25.5 %

Points : 2000
Figurines : 40
Unités : 9
Photo aléatoire
Licence Creative Commons
Toutes les listes créées sur ALN 40K sont mises à disposition selon les termes de la licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Partage à l'Identique 3.0 non transposé .

Ce site Internet n'est pas officiel et n'est pas approuvé par Games Workshop Limited.